// SPDX-FileCopyrightText: NVIDIA CORPORATION & AFFILIATES
// Copyright (c) 2018-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// SPDX-License-Identifier: Apache-2.0
#pragma once

#include <type_traits>

namespace nvidia {
namespace isaac {

// Specifies where data is stored, e.g. host or CUDA device
enum class BufferStorageMode {
  // host memory
  Host,
  // CUDA memory
  Cuda
};

// Specifies various properties for buffer types.
// Example:
//    template <typename T>
//    struct BufferTraits<CudaArray<T>> {
//      static constexpr BufferStorageMode kStorageMode = BufferStorageMode::Cuda;
//      static constexpr bool kIsMutable = true;
//      static constexpr bool kIsOwning = true;
//
//      static CudaArray<T> Create(size_t size) {
//        return CudaArray<T>(size);
//      }
//    };
template <typename Container>
struct BufferTraits;

}  // namespace isaac
}  // namespace nvidia
